Overview
Role focused on creating high-quality environment art assets and materials for architectural visualization.
Ideal candidate has 3+ years of experience in game development with a strong portfolio in realistic materials.
remotemidSubstance DesignerAdobe Photoshop
Locations
Requirements
Shipped at least 1 major game title Strong portfolio of realistic materials Expert knowledge of PBR pipelines Solid understanding of procedural texturing Able to work independently
Responsibilities
Create and refine photo-realistic materials Organize and run material projects Create benchmark art assets Ensure material assets meet performance requirements Develop procedural materials Contribute to art pipeline improvement
Benefits
Comprehensive medical, dental, and vision coverage Maternity/paternity leave Short and long-term disability plans