Higharc

Material Artist

Higharc

Overview

Role focused on creating high-quality environment art assets and materials for architectural visualization.

Ideal candidate has 3+ years of experience in game development with a strong portfolio in realistic materials.

remotemidSubstance DesignerAdobe Photoshop

Locations

  • United States

Requirements

  • 3+ years experience
  • Shipped at least 1 major game title
  • Strong portfolio of realistic materials
  • Expert knowledge of PBR pipelines
  • Solid understanding of procedural texturing
  • Able to work independently
  • Detail focused
  • Proficient in UV layout

Responsibilities

  • Create and refine photo-realistic materials
  • Organize and run material projects
  • Create benchmark art assets
  • Ensure material assets meet performance requirements
  • Develop procedural materials
  • Contribute to art pipeline improvement

Benefits

  • Flexible hours
  • Competitive salaries
  • Comprehensive medical, dental, and vision coverage
  • Unlimited PTO
  • Maternity/paternity leave
  • Home office stipend
  • Short and long-term disability plans
  • 401K